![]() ![]() Select your model and “Set Effect”… navigate to your Real Material Shader folder and select “MentalRay Shade.fx”… and… you are done. Go to the MMEffect in the upper right of the MMD screen and select Effect Mapping. There is no “.X” file to load as an accessory. Per my reader’s inquiry, I started my research with Real Material Shader. The model I am using is TDA China Dress Miku Canary Ver1.00 Real Material Shader: … and some files are from 2011! My model for these tests… Material Shader downloads as a nearly 3MB folder.ĭownload Material Shader from danthrox on Deviant Art These are OLDER MME Shaders… … the “newest” was last updated in 2015… The two “Real” shaders each download in a small, less than a 1MB, file…ĭownload Real Material Shader from martinnx on Deviant Artĭownload Real Figure Shader from martinnx on Deviant Art But this question got me interested and I started to explore several Shaders… Material Shader, Real Material Shader, and Real Figure Shader. ![]() I had a reader ask me a question about using Real Material Shader. Are the older MME Shaders still available? Is there an easier way than using Raycast to get photo-like 3D results with MMD? What shaders can I use as I work with MMD? ![]()
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